BENEFITS OF DOCUMENT
DESCRIPTION
This document is a part of the Big Data Primer containing 7 chapters providing Overview of Big Data, its dimensions, ecosystem, applications, challenges & concerns, sentiment analysis and Gamification.
In the seventh chapter titled "Gamification and its applications" following content is discussed -
Type of Gamification
Why Gamification works?
Employee Centric Gamification
Gamification Platforms
Got a question about the product? Email us at support@flevy.com or ask the author directly by using the "Ask the Author a Question" form. If you cannot view the preview above this document description, go here to view the large preview instead.
Source: Best Practices in Gamification PowerPoint Slides: Gamification and Its Applications PowerPoint (PPTX) Presentation, Arbalest Partners
This document is available as part of the following discounted bundle(s):
Save %!
Big Data Primer (Full)
This bundle contains 7 total documents. See all the documents to the right.
Customer Experience Human-centered Design Service Design Gamification Digital Transformation Business Transformation Cyber Security Mobile Strategy Innovation Management Creativity Ideation Customer Decision Journey Customer-centric Organization Customer-centric Culture Business Framework PowerPoint Diagrams Strategic Planning
Download our FREE Strategy & Transformation Framework Templates
Download our free compilation of 50+ Strategy & Transformation slides and templates. Frameworks include McKinsey 7-S Strategy Model, Balanced Scorecard, Disruptive Innovation, BCG Experience Curve, and many more. |